# Human base mesh

human-base.json is derived from the MakeHuman core body, adult macro targets, skeleton and skin weights at commit a8bc2d54ff0ac92e78ff71431b1023eda42bf482. Blender 4.5.3 LTS processes the pose, shoulder/hand/foot surface transitions, simplified mannequin face and toe separation.

Source https://github.com/makehumancommunity/makehuman

License CC0 1.0 Universal. See LICENSE.md in this directory. Retained source and reproducible conversion are included in the project repository under assets-src/models and scripts/build-body-assets.py.

Payload version 2 uses base64-encoded little-endian signed 16-bit coordinates divided by quantization 32767. Indices are unsigned 16-bit integers. Arm, upper-arm, hand and leg regions use unsigned-byte weights from 0 to 255. Coordinates use unit height, y up, soles at zero and front along +Z. All templates share the same topology and vertex ordering.
